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Max/MSP Workshop for Beginners
This workshop will introduce basic use of interactive graphical programming environment for music, audio and media Max/MSP.
This course will help student to understand basic knowledge of electronic sound synthesis for music production, multimedia/interactive installation.
Start: March 2010
Length: 3hours (19:00 – 22:00), 10times, every Wednesday
Place: SOL space
Instructor: Koichi Shimizu
Fee: 5,000Baht
Requirement
- CV/Resume
- One page of describing yourself and reason why you want to take this course.
- Past work (any musical work, if you have any).
- Student must bring his/her own Max/MSP installed laptop and headphone.
How to apply
Please email required documents to eastablishrec@yahoo.com.
Please feel free to ask any questions about workshop via email or call 089-770-5022.
Schedule
Week 1 – Introduction
Week 2 – Using oscillators, Introducing FM/AM synthesis
Week 3 – Sequencing sound, Random algorithm
Week 4 – Sampling, Granular synthesis
Week 5 – Sound processor, Delay, Filter etc
Week 6 – Create sequencing drum machine
Week 7 – Introduction of Max for Live 1
Week 8 – Introduction of Max for Live 2
Week 9 – Introducing advance use of Max/MSP for live performance and installation
Week10 – Discussion
What is Max/MSP?
Max/MSP/Jitter is an object-oriented graphical programming environment designed for music, signal processing, and multimedia. Originally developed at IRCAM in the 1980s, it is now published by Cycling 74. Max has been in use worldwide for nearly two decades by performers, composers, artists, teachers, and students.
In Max, custom software applications are created using a visual toolkit of 'objects' (icons representing self-contained functional components) that are wired together using graphical 'patch cords'. A Max application (or 'patch') is thus both a visual flow chart as well as a functioning software program. Max includes objects for MIDI control, data processing, user interface design, program flow, and timing. Originally designed for MIDI control, Max has been extended with MSP, a set of audio and signal processing objects , and Jitter, a set of matrix data processing objects optimized for video and 3D graphics. Version 5, just released, represents a complete overhaul and modernization of Max from the ground up, with many exciting new features.
Why use it?
Max has the advantage of being extremely flexible and powerful while remaining unusually inviting and accessible for non-programmers. It is also remarkably modular and extensible. Any user-designed Max patch can be integrated as into the Max environment as if it were a built-in function of the core program.
Max is especially conducive to iterative experimentation, allowing rough ideas to be quickly sketched out and successively refined. Traditionally, Max's strengths have been in the areas of art installation and live performance, but this is more a function of its history and culture than any inherent limitations of the program. If you can imagine it, you can almost certainly build it in Max.